Hi my name is Knox Gordon, and I love space ships.

My most important art and writing has always been about science-fiction or science-fiction fantasy. This project is a choose your own adventure that takes place in a sci-fi fantasy world where ships and their pilots have a mental link that binds them together. The AI that inhabit the ship are programmed to act in certain ways, but they are also supposed to grow with the pilot and change to accomodate the pilot's way of thinking and personality, even though they are also given a unique personality. While you, the reader, are not necessarily supposed to think this is totally acceptable, the main character you are playing in the story thinks this is a perfectly fine relationship.

As you are reading, you should not see the main character as a good or bad person, but rather as someone with a challenging job that has shaped them into a less than lovely person. All of these story paths are very similar, focusing on a crash that destroys the ship's link system and connects the two in a deeper state. You can make a few choices throughout the story to change the dialogue you are given, but each route is supposed to make you react in a different way when given the final choice of whether to keep the ship or request a new one. Certain paths reveal different aspects of the characters, and I would reccommend you make your way through all of them to see how the pilot and the ship treat each other under different circumstances.

At the end of each path, you should feel influenced in a certain way to decide whether or not to keep the ship. Even though you may not agree with how the pilot acts, I would ask you to put yourself in their place and make the final choice based on the story you have been given.


I decided not to explain any of the notation in the dialogue, as I wanted to give you a chance to figure it out for yourself. If you didn't manage to relate each puncuational notation to a different kind of dialogue, that's totally understandable. It's intentionally vague. If you want some help, here's a key:

--is the pilot thinking (the ship cannot hear this until the deeplink)
==is the ship thinking (the pilot can hear all of this)
"is the pilot talking"
'is someone else talking'

Sorry about the wall of text.

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