Instructions

For this final project, you will work with your group to build a multi-level VR environment of your choice. This project may build upon work you have already been doing this semester, or it may take an entirely new direction.

The final project you submit should consist of at least 3 levels, or areas/rooms. These may be new, or they may build upon work you have already completed (discuss plan with instructor).

This project will use the skills you have been building in this class, including:

Accompany your final project submission with a 60-90 second "Walkthrough" video that documents the experience of navigating your piece. Also submit a 300-word paragraph describing the concept for your environment and your production process.

This project may not take the form of a first-person shooter.

Suggestions for implementation.

Your depiction/rendering of your levels may fall anywhere on the spectrum of realistic to abstract.

You may make use of imported models, create your own using Maya, Blender (open source) or another 3D Modeling program, or use a combination of made and found models.

Follow the Lynda.com tutorial "Unreal Engine: Architectural Visualizatoin" for additional demonstrations of working with indoor environments in Unreal 4.

Consider what an indoor environment can be - what is the motivation for placing a viewer there? What might they find? Are there incentives that will entice them to keep exploring this space? Are there discoveries that are surprising or mysterious along the way? Memory can be a good starting point.

Remember: Your are not a studio. You are a small team just learning the tools with a few weeks to make a project. Draw on your strengths, manage your expectations and use your limitations to your creative advantage. Every new tool requires baby steps and building blocks to learn and acquire skill.

Grading Criteria

  1. Meets the criteria in the Instructions section.
  2. Teamwork and collaboration.
  3. Design of the environment: creativity and originality.
  4. Planning and functionality.
  5. Consideration of interactivity and user experience.
  6. Video and written documentation.

Virtual Reality: NM 373.01 / CSCI 373.05